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Reading: Push, Press, Become: Tactility Linked to Identity Configurations in Video Games

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Special Section: Senses, emotions and artifacts: relational approaches (coord. Olga Sabido)

Push, Press, Become: Tactility Linked to Identity Configurations in Video Games

Author:

Juan F. Belmonte Avila

Universidad de Zaragoza, ES
About Juan

Juan Francisco Belmonte Avila es Profesor Ayudante Doctor en el Departamento de Estudios Ingleses de la Universidad Complutense de Madrid. Dentro de su investigación postdoctoral cabe destacar la obtención de una beca de investigación postdoctoral Fulbright-SAAS para el curso 2019/20 y su pertenencia al grupo de investigación financiado por el Ministerio de Ciencia, Innovación y Universidades “PGC2018-095393-B-I00 Temporalidades Queer en la Cultura Anglófona Contemporánea (Literatura, Cine y Videojuegos)”. Con anterioridad ha pertenecido a los proyectos FFI2008-05614 - Periferias de lo Queer: Representaciones, Corporealidades, Geografias (Ministerio de Educación y Ciencia), FFI2011-24211 - Periferias de lo Queer II: Espacio, Cuerpo, Cultura Material (Ministerio de Ciencia e Innovación) y FFI2014-54391-P Periferias de lo Queer III: Transnacionalidades, Micropolíticas (Ministerio de Economía y Competitividad). El Profesor Belmonte ha participado en la organización de los congresos internacionales 6th Languaging Diversity International Conference (Universidad de Zaragoza), 16th Culture + Power Conference (Universidad de Murcia) y 6th International Conference on the Philosophy of Computer Games. Su investigación se centra en el estudio de los discursos de identidad desde los Estudios Culturales, Game Studies, American Studies y Film Studies.

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Abstract

Cultural Studies and Game Studies analyses of video games often pay attention to the rules that articulate these media texts, the computer code used to write these games, and the visual and aural components utilised to represent game worlds and, sometimes, tell stories. All of these elements have a definite impact on the ways ideology is produced and reproduced by video games and, yet, the tactile interactions required to play games are often forgotten. This article highlights the importance of tactility when analysing identity discourses present in video games and expands forms of understanding representation beyond visual and sound-based components.

How to Cite: Belmonte Avila, J.F., 2020. Push, Press, Become: Tactility Linked to Identity Configurations in Video Games. Digithum, (25), pp.1–10. DOI: http://doi.org/10.7238/d.v0i25.3163
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Published on 20 Jan 2020.
Peer Reviewed

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